Made combat very, very boring, very quick.Īnd the characters suck. Just fire and wait until they stopped coming. Most of the time I didn't even need to ever adjust my aim. I could pretty much place myself into a strategic position with my back against the wall, aim where enemies will inevitably walk into my line of fire and I just had to pull the trigger when they did. Ex seemingly dies in chamber full of flesh-disolving gas? Yeah, she'll turn up again near the end to raise the stakes.After only an hour of playing I knew exactly when and where enemies would show up. Ex's new boyfriend behaving like a dick? He'll end up betraying you to the unitologists. You gain a group of allies you have little to no interaction with? Except for your ex and the soldier you play in coop, they're all going to die. Large arena-like area? Guess we're fighting the spider-crab boss again. Large area with lots of crates? Expect those fast weird-looking enemies that charge you. Walking through a quiet, dark corridor? Expect enemies to burst through the vents. Waiting for an elevator? Expect enemies to burst through the vents while you wait. Entered a large room with a door on the other end? Expect enemies to burst through the vents as soon as you try to open it. Finished an objective? Expect enemies to burst through the vents.
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